It's Thanksgiving Break so we're working around the Holidays to get the game ready for Alpha which is December 12th. I've planned out the last sprint so we're feature complete for the EAE Open House which is the same day.
Here is my Alpha Prioritized List that I put together last week, but forgot to include:
Alpha Prioritized To Do List
1.
Multi Level System - eric
2.
Save Game - tyler
a.
Collecting System – counter for collected,
dictionaries
b.
Levels Unlocked
3.
Mechanics - ellis
a.
Current
b.
Geysers
c.
Cherry Blossom/Touchables
d.
Driftwood
4.
Particle Effects System -eric
a.
Waterfalls, geysers
5.
Realistic Water - eric
6.
Animations - dore
a.
Flower Bloom
7.
UI - matt
8.
Sound Design - ellis
a.
Background Music
b.
Sound effects
9.
Purchasing System - tyler
10. Social/Leaderboards
- tyler
I worked with the Engineering Team to prioritize the core features we needed and coordinate work load. The art team worked separately to iterate on their current art and assets.
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