Thursday, November 14, 2013

Zen Boat - Project Update #4

We've had several sprint reviews this semester, but I decided to take notes and keep track of this week's progress. We're all working to develop mechanics, levels, and new art for the game. I should spend more time blogging, but I'm glad I have this to include.

Sprint Review 11/14/13

Completed:
·      Crane
·      Rocks
·      Boat

-       Camera/POV angle: How much angle do we need?
-       Rock drop location:
o   Not grabbing and dropping
o   Where to drop – How much boats move
-       Scaling objects into level editor
-       Improved Workflow
o   Mechanic -> Testing -> Iteration -> Updates
To-Do List
-       Current
-       Terrain
-       Lily pad 
-       Whirlpool

Thursday’s Build
·      Rock you can drop
·      Current that moves
·      Collectible to pick up
·      Whirlpool that is a risk
·      End objective (tori gate)
·      Drift Wood
- Stretch Goal – Lily Pad with risk/reward
Angled POV

Cherry Blossom
Lantern
Windmill
Bank

Terrain

Here's another image courtesy of Eric Hurst's Blog


As you can see, we've implemented a basic water environment as well as a whirlpool which represents the end goal.

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