Our game is now called Mouse Junkies:
Our Razor is Labyrinth maze meets pharmaceutical and recreational drugs.
Challenge the player to adapt to the game while under the influence of various treatments.
Example Treatments - Visual, Vita Hardware Effects
LSD - Screen texturized and control shakes, Slow Rumble
Alcohol - Stuttering and stumbling movement, Use Vita gyroscope to stay centered
From a game design standpoint, the new theming really has some fun potential for how we design the player experiences. I like the possibility of using multiple stimulations or substances to change the way the player experiences the game. It also meets Roger's 'Juicy' criteria*
*Roger's 'Juicy' criteria refers to the interesting, bold, or different thing your game/project does that makes it press worthy. I made it up to refer to his
I'm optimistic with our current project. Let's see how we do in front of the jury (or game dev professional panel)
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