Thursday, October 3, 2013

New Team - Team Pitch

I'm feeling really good with the progress we've made in the past couple weeks. There is a lot of new information to share and including slides from my presentation that better communicate our theme:

Our game is now called Mouse Junkies:



Our Razor is Labyrinth maze meets pharmaceutical and recreational drugs.

Challenge the player to adapt to the game while under the influence of various treatments.

Example Treatments - Visual, Vita Hardware Effects

LSD - Screen texturized and control shakes, Slow Rumble

Alcohol - Stuttering and stumbling movement, Use Vita gyroscope to stay centered



From a game design standpoint, the new theming really has some fun potential for how we design the player experiences. I like the possibility of using multiple stimulations or substances to change the way the player experiences the game. It also meets Roger's 'Juicy' criteria*

*Roger's 'Juicy' criteria refers to the interesting, bold, or different thing your game/project does that makes it press worthy. I made it up to refer to his preference  recommendation that every game include something unique that makes people want to talk about it. I think he has a valid point, especially from a student perspective. Even though we have a promotional edge where people are more inclined to hear/help student projects, getting a product or game that tries something different is really important to the larger audience. If you have an elevator pitch to sell your game, you need to have something that's so juicy, you just have to have more information.  Sorry, that was a long tangent.

I'm optimistic with our current project. Let's see how we do in front of the jury (or game dev professional panel)

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