- Our game will be casual and for all audiences.
- Our main gameplay will focus on the interaction between the player and the environment. Your actions will affect the boat or the objects in contact with the boat. Your objective is to always get from Point A (left side of the screen) to Point B
- Art style will feature paper craft or origami art. Would like to shoot for realistic water as well.
Over the break, I helped set up some of the project management tools for the group. We have everyone in a Zen Boat google group (for mass team communication) and ASANA (for task assignment / small group work). The other big developments are we have a simple level builder (thanks Engineering Team) and a directory for our art assets on copy.com (thanks Art Team). I've communicated with the Design team (myself, Ellis, Rebecca) to develop the gameplay mechanics and features.
I'm really surprised by how quickly we've gotten started and are in the zone right now. I'd be discounting my own contributions if I didn't mention we have a strong project outline, but the execution has been just fantastic from everyone on this team. We're really on the ball and working to make this game happen.
Problem Areas: We need team direction on the overall why and what of this game. What is Zen Boat and Why should you (audience) play it.
My favorite exercise that we touched on in class this semester was the idea of a Design Box (link here) I think it's really important to find the parameters of your project quickly so you can define the scope and challenges early.
I believe that working through the box exercise again with the team next week will be beneficial so we can all be on the same page - a collective shared vision
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