Zen Boat will focus on reducing stress. We want to make a game that is peaceful and relaxes the player with both gameplay and aesthetic choices.
I think we have a big task ahead of us because the realities of creating an experience that is intentionally peaceful seems outside the experience or background of anyone on our team, but I'm optimistic we can accomplish it. One benefit of making a game that is beneficial is we can submit our project into the Bench 2 Bedside competition. I know that there will be stiff competition in the EAE category, but I think we have a strong product that can help many different groups (audience) such as recovering patients or PTSD veterans.
I spent a lot of time last week communicating and working individually with members of our team to understand everyone's work load. Some prefer many tasks and responsibilities while other have expressed a need to reduce their assignments or tasks. I'm grateful that everyone feels comfortable enough with me to have them share their current work load so I can better plan and scope.
Another that I worked on this past weekend was creating a Capstone Timeline. One of the biggest things I learned last year was scope and the important of planning ahead. Even though the main focus right now is Alpha at the end of the semester, it's still necessary to plan out the week to week milestones and sprints to determine what's possible from an engineering and art production viewpoint.
My plan over the weekend is to research B2B and plan the logistics of what being in the competition will be in regards to our team process.