Thursday, August 29, 2013

Capstone 2013 Intro and Pitch

And here we are again. I'm back in the Capstone class after my very positive experience last year. When I originally asked to be in the senior course in the Spring of 2012, I remember thinking that if I finished a game as a junior, I'd probably want to come back for my actual senior year and work on one more game.

A lot of people both in and out of the program ask me why I'm doing it twice so I'll explain it with bullets.


  • Project Experience: Having two published titles under my belt by the time I've graduated will be incredibly valuable when I'm applying for jobs.
  • Process Experience: I learned so so SO much last year working on a game. Getting the chance to work as a producer which is my career goal was eye opening and helped me to learn a lot about my strengths and areas of improvement. I'm optimistic that having the opportunity to work on a new platform and with a new team will help me develop new skills and refine the processes I learned last year.
  • FUN: To be completely honest, being in the capstone class was one of the funnest experiences I had last year. Sometimes it's tiring, inconvenient work and meetings, but a lot more of the capstone is incredibly fun and engaging. 
I know I have several more reasons for why I'm back, but this summarizes the major points.

As for my pitch:


Aperture is a FPS. You change the depth of field and focus of your camera weapon to fight enemies and interact with the environment. The game will take in information about the area you are in to create maps for you to battle.

I still need to figure out theming and the hook, but I like the idea of a game that changes the way you play from a first person angle.

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