Don't worry, I've long since submitted my top 10 choices for EAE game pitches HW. I just thought I'd briefly reflect on the sheer range of quality on ideas that were presented as future projects.
To be completely honest some pitches weren't very good, but I think there's a lesson to be learned from the poorer quality ideas. In the real world, do you think many industry game designers and producers get the option to choose which projects they want to work on? No? I believe most don't get that choice. With the subpar pitches, I think it's important to look at what's possible with an idea to make the most fun game. Even if you aren't originally in love with the concept, being supportive of the project will do some much more good than having a bad attitude from the start.
With this capstone course, I just need to be proactive and encouraging with whatever team I find myself on.
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