Tuesday, November 20, 2012

Alpha Prioritized To Do List

Here's the comprehensive prioritized list for our team for Alpha. There were some important design aspects that I'm glad I got to cover with the group - Getting the group to communicate on the most important features of our game is important and I'm glad I was able to help keep the team on task.

I'm looking forward to working on the sound design and user interface features in the upcoming sprint.

We have 9 days to get this sprint done. With Thanksgiving break, I think we should realistically have 10 / 14 of the tasks or features complete by next Thursday. It's gonna be close, but I know we can do it.

Ross


Alpha Prioritized To Do List
1.      Level structure : Max
a.       Objectives
b.      Layout
c.       AI storage
d.      Lighting
e.       Set Pieces
                                                               i.      Cemetery
                                                             ii.      Lighthouse
                                                            iii.      Buildings
2.      Collecting System – scrolls with counters, items : ART & CS, Mavin
3.      Animations – 10 different types of movement (done) : ART, Paulo
4.      Parkouring – climb cliffs, shimmy (done) : ART
5.      Ability/Skills – double jump (done), acquire : Blake
6.      Enemy – guard (done) : CS, Ron
7.      Way Points - “Purple lighting” to objectives; markers : Ron
8.      Combat – physical attack, magical attack (done) : Blake
9.      User Interface : James, Ross, Blake
a.       Flow chart
b.      Main Menu, In Game Menu
                                                               i.      Options, 1 Player - Multiplayer, etc.
c.       HUD
d.      Player Log-In
                                                               i.      Programming: Blake
                                                             ii.      Art – Functionality : James
10.  Sound : Ross, Adam
a.       Atmospheric
b.      Non-Diegetic
11.  Lighting (done) : Thaddeus
12.  Particle system – double jump : Thaddeus
13.  Clothing – hat for enemy guards : Kelly, Adam
14.  Loading Screen : Max

No comments:

Post a Comment