I'm looking forward to working on the sound design and user interface features in the upcoming sprint.
We have 9 days to get this sprint done. With Thanksgiving break, I think we should realistically have 10 / 14 of the tasks or features complete by next Thursday. It's gonna be close, but I know we can do it.
Ross
Alpha Prioritized To Do List
1.
Level structure : Max
a.
Objectives
b.
Layout
c.
AI storage
d.
Lighting
e.
Set Pieces
i.
Cemetery
ii.
Lighthouse
iii.
Buildings
2.
Collecting System – scrolls with counters, items
: ART & CS, Mavin
3.
Animations – 10 different types of movement
(done) : ART, Paulo
4.
Parkouring – climb cliffs, shimmy (done) : ART
5.
Ability/Skills – double jump (done), acquire :
Blake
6.
Enemy – guard (done) : CS, Ron
7.
Way Points - “Purple lighting” to objectives;
markers : Ron
8.
Combat – physical attack, magical attack (done)
: Blake
9.
User Interface : James, Ross, Blake
a.
Flow chart
b.
Main Menu, In Game Menu
i.
Options, 1 Player - Multiplayer, etc.
c.
HUD
d.
Player Log-In
i.
Programming: Blake
ii.
Art – Functionality : James
10. Sound
: Ross, Adam
a.
Atmospheric
b.
Non-Diegetic
11. Lighting
(done) : Thaddeus
12. Particle
system – double jump : Thaddeus
13. Clothing
– hat for enemy guards : Kelly, Adam
14. Loading
Screen : Max
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