- Collection
- Running footsteps
- Hitting the ground
- Ledge grab
- Loading Screen Music
- Victory Noise - Gong
- Victory Noise - Objective Complete
- Combat woosh
- Double jump
- Glide
Finding the clips took a large amount of research and comparison. It was interesting to me, because unlike the film projects I worked on previously, the sound I found for the game would likely be heard by the player multiple times. With that in mind, I had to find sounds that in some cases would sound natural and realistic when played together with other sound effects or when looped.
I used Audacity to manipulate and clean up the audio. With the effect controls, I changed the pitch, tempo, and length of the clips. Even the shortest audio file like the 'hitting the ground' sound effect required precision manipulation and work.
I enjoyed the process and look forward to seeing where I can improve in the coming weeks as we add more elements.
Ross